//
//  CGameSoundPlayW.h
//  3GuoTD
//
//  Created by waver on 10-8-13.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "CocosDenshion.h"

#import "UIDefine.h"

@interface CGameSoundPlayW : NSObject
{
	float __pitch[(int)S_MAX];
	float __pan[(int)S_MAX];
	float __gain[(int)S_MAX];
}

+(id)GameSoundPlayShare;

-(id)initSound;

-(void)LoadSound;

-(void)PlaySound:(int)soundId;

-(void)SetSoundVolume:(int)soundId SoundVolume:(float)volume;

-(void)SetSoundMut:(int)soundId Mut:(BOOL)isMut;

-(void)SetSoundEnable:(int)soundId SoundAble:(BOOL)isAble;
@end
